What's happening to the UK creative industries?

In 1998, the government named four priorities for the creative industries. Twenty-eight years later, Dispatch is investigating what happened to them.

How the creative industries were built

In 1997, New Labour came to power with a majority of 179, the largest in the party's history, at a moment when British culture was already being celebrated internationally. Britpop, the Young British Artists, and a renewed confidence in British fashion and design had produced a cultural moment that the media called Cool Britannia. The new government transformed that cultural confidence into a political marketing strategy, with the creative industries serving as the economic foundation. The government made a deliberate choice to move from "cultural industries," a term rooted in arts and cultural policy, to "creative industries," a term designed to make the sector visible to the Treasury for the first time. 

The following year, Culture Secretary Chris Smith published Creative Britain and the government produced its first Creative Industries Mapping Document, defining the sector as "those industries which have their origin in individual creativity, skill and talent and which have a potential for wealth and job creation through the generation and exploitation of intellectual property."¹ 

Within that political moment, Smith identified what the sector structurally needed: finance that creative businesses could access, education that developed creativity, workspace that people could afford, and protection for intellectual property. The government's current Creative Industries Sector Plan, published in 2025, is built on the framework that began with that exercise.² The creative industries now contribute £124 billion to the UK economy, growing at over 1.5 times the rate of the rest of the economy.² ³ The Sector Plan identifies creative thinking as one of the most important skills for employment in 2035 and argues that "in a world of synthetic material and AI-generated content, human endeavour and creativity will be more valuable than ever."² 

What the growth figures don't show

When Dispatch began reading across the evidence base, going deeper than the Sector Plan into the research, workforce data, policy history, and the testimony of people working inside the sector, the growth figures told one story, and the evidence underneath them told another. 

The Sector Plan acknowledges that nearly half of all vacancies in the creative industries are hard to fill.² Government research into the nature of those gaps found that the overall incidence of skills gaps in the creative industries is lower than the national average, with 10.5% of creative businesses reporting gaps compared to 15.1% across all sectors.⁴ But where gaps do exist, they concentrate in specific capacities, including creative and innovative thinking, complex problem-solving, and specialist knowledge, all reported at significantly higher rates than across the economy as a whole.⁴ 

The sector has already ruled out the most obvious explanations. It is the most credentialed workforce in the economy, with 69% holding degree-level qualifications.³ Only 11.3% of artistic and literary skills shortage vacancies cite a lack of qualifications, and employers in the creative industries are less likely than average to attribute the problem to a lack of motivation.⁴ The credentials are there, and the motivation is there. The question the investigation is tracing is what else has changed. 

Twenty-eight years on

The origins of the framework that still shapes how the creative industries are understood and measured are themselves the subject of research. Jonathan Gross at King's College London undertook oral history research with people directly involved in the 1998 mapping document, tracing how a politically experimental exercise by a small group of people produced one of the most influential interventions in modern cultural policy.⁵ 

John Newbigin, who was at the centre of the team that developed the original framework, described its consequences as "beyond our wildest imaginings" in terms of global recognition, while also describing the creative industries as "a kind of branding exercise" and noting that twenty years on, they had still not transitioned from the culture department into the core of Whitehall.⁵ 

The framework made the sector visible on specific terms, and those terms have persisted. The Sector Plan's monitoring framework tracks the sector's growth through output, employment, investment, and trade, but has no mechanism for measuring the conditions under which creative work is produced, the sustainability of the workforce, or whether the creative capacity it identifies as the sector's defining advantage is being developed and maintained.²

While the framework has been tracking the sector's growth, the conditions that hold the UK's cultural production system together have been deteriorating, and they are now under pressure from a technology transition moving faster than any the sector has previously experienced. 

Creator earnings across multiple sub-sectors had been declining for over a decade before generative AI entered the conversation. The education pipeline had been thinning since 2010, venues had been closing at a rate that halved the touring circuit over thirty years, and experienced people had been leaving the workforce in numbers the sector can quantify. These dynamics have their own histories and their own policy origins, none of them beginning with AI, and the investigation traces them across their full length. 

The speed of the shift

Every previous technology transition in the creative industries allowed time for people to understand what was changing and find ways to respond. The move from radio to television, from analogue to digital production, from physical distribution to streaming, all reshaped how creative work was made and reached audiences, and all gave people years to adapt. The length of tasks that frontier AI systems can complete autonomously has been roughly doubling every seven to eight months, a pace of change that no previous technology transition in the creative industries comes close to matching.⁶ In advertising and marketing, where AI tools have been adopted most rapidly into production workflows, that integration has happened before any collective understanding has formed of what the shift means for the people doing the work.⁷

The speed of the shift has made it easier to attribute the sector's difficulties to the technology itself, and harder to see the structural problems that were in motion long before it arrived. Public investment is following the acceleration. The Sector Plan positions creative technology as a growth category comparable to fintech, with £100 million in UKRI research and development funding directed toward creative industries clusters.² The four priorities Smith named in 1998 are not where that money is going. 

Where we’re looking

The patterns our investigation traces were not designed by any single actor. A minister responding to fiscal pressure, an employer adapting to a shifting market, a funder working within the terms of the only framework available to them. Each decision made sense to the people making it, within the constraints and information they had at the time. The education pipeline did not thin because someone decided it should. Creator earnings did not fall because anyone wanted them to. The system produced these outcomes through the accumulated weight of reasonable decisions made without visibility into what they were producing collectively. 

The investigation follows these dynamics through the full length of the system, from how creativity is developed through to who owns what gets made. It is also looking for where the structure has shifted and can shift again. Terms of Trade, the regulatory intervention that changed how independent producers and broadcasters share revenue, has been working for twenty years. Communities that built and owned their own infrastructure have outlasted the political and economic conditions that destroyed what depended on external funding.

The Sector Plan describes a future in which human creativity will be more valuable than ever.² Our investigation holds that claim against the evidence, and the people who can test it are the people working inside the system. If you recognise what this investigation is describing, we want to hear from you.

Footnotes

  1. DCMS, Creative Industries Mapping Document, 1998; definition refined in the 2001 edition.
  2. DCMS, Creative Industries Sector Plan, 2025.
  3. Skills England, Creative Industries Sector Assessment, 2025.
  4. DCMS, Skills Gaps and Shortages in the Creative Industries: Employer Perceptions and Actions, UK, 2022, 2025.
  5. Gross, J., The Birth of the Creative Industries Revisited: An Oral History of the 1998 DCMS Mapping Document, King's College London, 2020.
  6. UK AI Security Institute, Frontier AI Trends, 2025; METR, Measuring AI Ability to Complete Long Tasks, 2025.
  7. CREAATIF, Creative Industries and GenAI: Good Work Research Report, Queen Mary University of London, Institute for the Future of Work, and the Alan Turing Institute, 2025; Adobe, Creative Trends Report, 2024; American Marketing Association, AI Marketing Survey, 2024.

The investigation also draws on:

  1. Carey, H., Giles, L. and O'Brien, D., Job Quality in the Creative Industries: The Good Work Review, Creative PEC, 2023.
  2. Kretschmer, M. et al., AI and Creative Sector Licensing Agreements, CREATe, University of Glasgow, 2025. Creator earnings longitudinal data: authors' median earnings from £17,608 (2006) to £7,000 (2022); visual artists from £21,320 (2010) to £12,500 (2024).
  3. Music Venue Trust, Annual Reports, 2024 and 2025. Grassroots venues from 960 to 810 (2023-2024); artists averaging 11 shows in 2024 versus 22 in 1994.
  4. BECTU, Big Survey, 2025.
  5. Ashton, H., Brownlee, D., Gamble, J. and Stavrou, M., The State of the Arts, Campaign for the Arts and University of Warwick, 2024. GCSE arts entries, arts teacher numbers, local authority spending, state/private divergence.
  6. McAndrew, S., O'Brien, D., Taylor, M. and Wang, R., Higher Education and the Arts and Culture Sectors, Creative PEC, 2025.
  7. Carey, H., Giles, L. and Hickman, B., Creative Further Education in the Four UK Nations, Creative PEC, 2024.
  8. Siepel, J., Rathi, S. and Cowling, M., Growth Finance for the Creative Industries, Creative PEC, 2024.
  9. Siepel, J., Support for R&D and Innovation in Creative Industries Micro Firms, Creative PEC, 2025.
  10. Pact, Terms of Trade Survey, 2024. PSB producer revenues increased 150% over 2004-2022.